Terms

We believe that high quality creative assets licensing doesn’t have to be complicated. That’s why we created this simple, transparent and straightforward license for all users.

 

1. We cover:

YouTube

Facebook

Instagram

TikTok

Twitter

Vimeo

Twitch

Commercials

Websites

 

In what formats/mediums?

 

Video clips

Advertisements

Films

Series

Podcasts

Animations

Presentations

Slides

 

 

When you purchase a film/clip, you receive the right to download and integrate them into your projects and productions combining sound and visual media (we’ll call them “Projects”). By “Projects” we mean a human made Project and not an auto-generated Project.

 

If you’re hired to create the Project, your client is covered by your license and can use the Project anywhere. You and your clients can present and/or play the Project publicly, distribute it in all existing means of media, websites, platforms, social networks, video sharing sites, television or other data storage devices, you name it!

 

The Assets can’t be used as standalones (for example footage only) without being part of a video. This means you can’t in any way use, record, perform, present, publicly perform, copy, distribute in any manner, transfer, share, sell or give a license to the Assets as standalones.

 

2. Your Projects are yours to use Forever

For now and for all future time. Eternally.

The point is that once you create Projects using downloaded Assets and publish them in any media. during your

 

3. Your clients are covered

You can create Projects for your clients, but only you can download the Assets and use them to create a Project.

If you create a Project incorporating an Asset, you can transfer this Project to your clients and to anyone else, so they can use the Project (but the License is only yours).

 

Keep in mind that if you collaborate with any third party in a Project or if you create a Project for your clients, you must make sure your collaborator and/or client complies with this License. Your collaborator and/or client must use the Projects in compliance with this License.

 

5. You should only use the Assets as a part of your creations

Simple as it sounds, this means that, as a creator, you should only incorporate the Assets into your creation.

What doesn’t count as your creation?

 

For all Assets: Reproducing, distributing, re-selling or any other usage of the Assets as standalone package.

 

Basically, this License does not allow you to use, make available or present any Assets as a separate file. This means you can’t allow anyone to use the Assets as separate files for, viewing, downloading, publicly performing, use as template or any other use whatsoever.

 

This also means you can’t use the Assets to provide any services that compete with Blue Water Fascination. You also can’t resell them in any way, such as in video collections, music/video libraries, video playlists, royalty-free video or licensing, data bases, tools, templates, etc. You can't resell and/or upload the Asset or any Projects to stock platforms. This includes not giving the impression that any Assets were created by you.

 

You can’t use the Assets in any manner which is illegal, contrary to court orders and/or which was forbidden by the provisions of any law. Also, you can’t use the Assets in any manner which may damage Blue Water Fascination, any third parties, or their rights or reputation.

 

The Assets cannot be used: in the context of pornography;to encourage violence abomination, racism, hate, threats and discrimination against any person based on race, religion, sex, sexual orientation, community or nationality, hurting the helpless; violating privacy; slander and any other insulting or illegal contents.

 

If our clips are included in your Project, which subject may be reasonably perceived as unflattering or controversial (such as advertisement dealing with sexually transmitted infections), although we have the required releases, you can't intentionally portray the subject in a negative way and must indicate that the model has no connection to the Project's content (for example: stating the following: “Stock footage, posed by model”).

 

Since we understand there might be gray areas in this regard, contact us to explain your project and our team will let you know if this is covered. We reserve to ourselves the right to decide in each case whether a certain use of an Asset is considered a violation of the above and you undertake to accept our decision in this matter. Don’t worry, we have great professional skills and common sense.

 

As we explain below, you are getting a license and not the proprietary ownership of the Assets. Well, this also means that you can’t register or claim ownership of the Assets or the Projects (or otherwise make it available) through any content detection and/or registration system, such as YouTube’s Content ID (CID), Facebook Rights Manager, etc. This also means that you may not incorporate any Assets or Projects into a logo, trademark or service mark, since that could block other customers from using the Assets.

 

4. Having a “License” means using, not owning

In other words, you’re purchasing the right to use the Assets. You’re not purchasing the Assets themselves.

The Assets remain protected by copyrights and intellectual property of Blue Water Fascination.

 

Blue Water Fascination is the owner or the rights holder of all the rights in the Assets and the Site, inclusive of all intellectual property rights and all copyrights. You do not and will not have any rights whatsoever to the Assets or in the Site, exclusive of the right of use as specified in this License.

 

 

5. The Assets are available for all creators

We believe in creative freedom.

That's why this License is not exclusive, meaning that any Asset you use can also be purchased and used by your fellow creators.

 

6. You have the rights for Mechanical Reproduction, Public Performance & Broadcast

While our License gives you the right to reproduce copies of the video and to perform the Projects in public, it does not cover payment of royalties to performance rights organizations (PRO) and other collecting societies.

That means that if you or your client wants to reproduce the Projects or use Projects in broadcast or in other public performance platforms, you might receive payment requests for the mechanical reproduction and/or public performance of the video. In such a case, you will need to pay (or ask the related broadcaster to pay) the amounts under such request to the relevant organization.